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Matthew Lai, Arthur Guez, Marc Lanctot, et al. “A General Reinforcement Learning Algorithm That Masters Chess, Shogi, and Go Through Self-Play.” Science 362, no. 6419 (December 7, 2018): 1140–44.

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Silver, Nate. The Signal and the Noise: Why So Many Predictions Fail – but Some Don’t. New York: Penguin Press, 2012.

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Soni, Jimmy, and Rob Goodman. A Mind at Play: How Claude Shannon Invented the Information Age. New York: Simon & Schuster, 2017.

Standage, Tom. The Turk: The Life and Times of the Famous Eighteenth-Century Chess-Playing Machine. New York: Walker Books, 2002.

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Bouzy, Bruno, and Tristan Cazenave. “Computer Go: An AI Oriented Survey.” Artificial Intelligence 132, no. 1 (2001): 39–103.

Chen, Xiangchuan, Daren Zhang, Xiaochu Zhang, Zhihao Li, Xiaomei Meng, Sheng He, and Xiaoping Hu. “A Functional MRI Study of High-Level Cognition II: The Game of Go.” Cognitive Brain Research 16, no. 1 (March 1, 2003): 32–37.

Coulom, Rémi. “Efficient Selectivity and Backup Operators in Monte-Carlo Tree Search.” In Computers and Games: 5th International Conference, edited by H. Jaap van den Herik, Paolo Ciancarini, and H. H. L. M. (Jeroen) Donkers, 72–83. Berlin: Springer, 2007.

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Fairbairn, John. “Go in China.” In Ancient Board Games in Perspective, edited by Irving L. Finkel, 133–37. Papers from the 1990 British Museum Colloquium. London: British Museum Press, 2007.

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Google DeepMind. Challenge Match, 8–15 March 2016. Game 1: “Dawn.” Commentary by Fan Hui Go. Analysis by Gu Li and Zhou Ruiyang. Translated by Lucas Baker, Thomas Hubert, and Thore Graepel.

Graham, Elyse. “Adventures in Fine Hall.” Princeton Alumni Weekly, January 10, 2018.

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Huang, Dan. “How Much Did AlphaGo Zero Cost?” Dansplaining (blog), March 2018.

Huang, Shih-Chieh, and Martin Müller. “Investigating the Limits of Monte-Carlo Tree Search Methods in Computer Go.” In Computers and Games: 8th International Conference, edited by H. Jaap van den Herik, Hiroyuki Iida, and Aske Plaat, 39–48. Cham, Switzerland: Springer International, 2014.

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Levinovitz, Alan. “The Mystery of Go, the Ancient Game That Computers Still Can’t Win.” Wired, May 12, 2014.

Lo, Andrew, and Tzi-Cheng Wang. “Spider Threads Roaming the Empyrean: The Game of Weiqi.” In Asian Games: The Art of Contest, edited by Colin Mackenzie and Irving Finkel, 186–201. New York: Asia Society, 2004.

Lockhart, Will, and Cole Pruitt. The Surrounding Game. Documentary. Moyo Pictures, 2018.

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Metz, Cade. “Inside the Epic Go Tournament Where Google’s AI Came to Life.” Wired, May 17, 2016.

––. “Making New Drugs with a Dose of Artificial Intelligence.” New York Times, February 5, 2019, B1.

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Müller, Martin. “Computer Go: A Research Agenda.” In Computers and Games: 6th International Conference, edited by H. Jaap van den Herik and Hiroyuki Iida, 252–64. Berlin: Springer, 1999.

––. “Computer Go as a Sum of Local Games: An Application of Combinatorial Game Theory.” PhD diss., ETH Zurich, 1995.

––. “Not Like Other Games – Why Tree Search in Go Is Different.” In Proceedings of the Fifth Joint Conference on Information Sciences, edited by P. P. Wang, 974–77, Association for

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